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Gear upgrades · enhance and runes

+1 Loot To Forge Enhance & Rune Enchants

Forging gives you the piece; two stalls in the hub make it stronger afterwards. The Enhance stall raises the + level with Ember Stones and Coins and shows a success chance first; the Enchant stall sockets a rune into the piece. This page reads both panels from a recorded session so you know what an attempt costs before you press the button.

Recorded 2026-09-27 · Update 4.4Both panels read from video
Quick answer

Two stalls, two different resources

Enhance is the + number; Enchant is the rune. Enhance spends Ember Stones plus Coins and can miss — one recorded attempt at +4 to +5 printed 65%. Enchant spends runes taken from the Frostbound Tower and sockets them one at a time, which is what gives the weapon its coloured aura. If your problem is that a fresh fight feels weak, start at Enhance; if you already have runes sitting in the bag, start at Enchant.

Choosing the right stall

The two stations sit next to each other in the hub

Both carry a sign and a red carpet, and both open a panel with your gear on the left. Confusing them costs materials, because one eats Ember Stones and the other eats runes.

Green sign · Enhance

Raises the + level

  • Consumes Ember Stones and Coins per attempt.
  • Prints a success chance next to the target level before you commit.
  • Raises the piece's DMG row; the recorded panel showed both a flat number and a percentage depending on the piece.
  • Carries a Protection Scroll slot beside the material slot.
Purple sign · Enchant

Sockets a rune

  • Consumes a rune instead of Ember Stones.
  • Lists gear under Weapon, Helmet and Armor; each piece shows its own socket markers.
  • Runes are grouped into separate tabs along the top of the panel.
  • Applying one changes the weapon's aura colour, which is the visible confirmation.

The in-game update log for Update 4.4 describes the system in one line: enhance weapons, helmets and armor, gain buffs and unlock enhancement effects, with materials dropping from stages and the Frostbound Tower and from weekly quests.

What one attempt asks for

Two attempts read off the panel

These two readings come from the same recorded session. Nothing here is a fixed table: the chance, the coin cost and the Ember count all moved between the two pieces, so the panel in front of you is the number that matters.

Ancient sword

+4 → +5

65%
DMG+141.6M → +147.5M
Ember Stones60 / 67
Coins15K
Protection Scrollslot present

The higher of the two levels read here, and the only attempt that was not guaranteed. The stat row counted in millions.

Mythic helmet

+1 → +2

100%
DMG+87% → +91%
Ember Stones10 / 57
Coins1K
Protection Scrollslot present

A different piece prints the same row as a percentage instead of an absolute number. The coin cost was a fifteenth of the sword attempt.

Reading limits: the panel prints the Ember Stone figure as one pair of numbers (60/67 and 10/57 here) over the icon, and this recording does not show which side is the requirement and which is the amount held. Read the ordering on your own panel instead of stockpiling to either number. The quantity beside the Protection Scroll was not legible at 640×360, and the two panels were captured at different points in the same session, not side by side.

Supply

Where the Ember Stones come from

Three sources were visible in the game itself, and they matter in a different order depending on what you are already doing.

  1. 1. Stage drops. The Update 4.4 log lists stages and the Frostbound Tower as the two drop surfaces for enhancement materials.
  2. 2. Frostbound Tower. The tower panel's Possible Drop row listed Coins, an Ember Stone and six rune entries, so one ticket can feed both stalls.
  3. 3. Weekly Enhancement Event. A claim ladder that pays Ember Stones as you enhance anything, with its own refresh countdown.

The panel also sells Ember Stone bundles for Robux in four tiers. Those prices are not reproduced here because the amount in each bundle was not legible at the recording resolution.

Enhancement Event

The ladder you get paid on

Progress is counted in enhancements performed, not in Ember Stones spent. The session captured the first tier already claimable and the rest locked.

5 enhancements15 Ember Stones

claimable at 5/5

10 enhancements40 Ember Stones

locked at 5/10

20 enhancements100 Ember Stones

locked at 5/20

30 enhancements200 Ember Stones + scroll

locked at 5/30

The panel showed a countdown of 1 day 13:48 to the next refresh plus a Skip button, so treat the ladder as a weekly reset rather than a permanent checklist.

Frostbound Tower

What the tower menu actually shows

Runes and Ember Stones share the same drop row, which is why the tower is the place to spend tickets when either stall is the bottleneck.

Floor brackets1~5, 6~10, 11~15, 16~20, then 21~25 and 26~30 shown with a padlock
EntryStart spends 1 Tower Ticket; the panel showed ×68 held and a Daily Claim of ×2
Possible Drop rowCoins, Ember Stone, then six rune entries
Progress lineHighest Round 19 on that account
RestrictionAuto-target attacks cannot be used inside the dungeon

The rune labels inside the Possible Drop row were not legible at 640×360, so the count is recorded here and the names are taken from the Enchant panel tabs instead.

Runes

Applying a rune at the Enchant stall

The panel is a single screen: gear categories on the left, rune tabs along the top, the selected piece in the middle with its sockets, and one button to commit.

  1. 1. Pick the piece. Weapon, Helmet and Armor are separate lists; a piece only shows up if it supports enchanting.
  2. 2. Pick the rune tab. The panel groups runes by type, so the tab decides which runes you can choose from.
  3. 3. Click an empty socket. The selected rune is assigned to that socket on the item card.
  4. 4. Press Enchant. A price is shown beside the button; the recorded third-party walkthrough read it as 20 Coins for the piece it used.
  5. 5. Check the aura. A weapon carrying a poison rune gained a green glow, which is the quick way to confirm the socket took.

Steps 1–3 were visible on the recorded panel. Steps 4–5 and the enchant price come from a third-party walkthrough read on 2026-11-01, not from this site's own recording.

The only rune with numbers

Poison Rune I

RarityUncommon
Activation3% chance on hit
Damage per tick0.3% of ATK
Tick interval0.2 seconds
Duration2.2 seconds

Damage over time on a 3% roll, so the rune rewards long fights rather than short ones. The other three rune types expose a tab but no readable description in the material reviewed.

From the tower

Rune names reported by the walkthrough

The tower reward table in that walkthrough lists Flame Rune I, Frost Rune I, Poison Rune I and Thunder Rune I, with example drops arriving on rounds 4 and 5. That is one source, and the tower's own drop row shows six rune entries, so treat the list as partial rather than complete.

Still open

What this page cannot answer yet

These are the questions players actually ask under the guides, and none of them has a verified answer in the material collected here.

The Prismatic Stone point comes from player comments under the recording, not from an official surface: one player wrote that a Prismatic Stone is needed past +10, another asked what it is used for, and a third said they spent 2,000 Ember Stones without finding a use for it.

FAQ

Enhance and rune questions

What is the difference between Enhance and Enchant?

They are two stalls side by side in the hub, and they spend different things. The Enhance stall (green sign) raises the + level on a weapon, helmet or armor piece and shows the coin cost, the Ember Stone count and a success chance. The Enchant stall (purple sign) takes a rune and puts it into a socket on the piece, which is what gives the weapon its aura.

How many Ember Stones does one enhance need?

The panel prints a pair of numbers next to the Ember Stone icon, and it changed between the two attempts read here: 60/67 on an Ancient sword going +4 to +5, and 10/57 on a Mythic helmet going +1 to +2. Which side is the requirement and which is what you hold was not established from this recording, so read the ordering on your own panel rather than stockpiling to a fixed number.

Can an enhance attempt fail?

The panel prints a percentage next to the level it is moving to, and that number is not always 100. The recorded Ancient attempt going +4 to +5 showed 65%, while the Mythic helmet going +1 to +2 showed 100%. What happens on a failed attempt was not recorded here. The panel also carries a Protection Scroll slot, and what that scroll protects was not established in this material.

Where do Ember Stones come from?

Three places were visible in the game itself: stage drops, the Frostbound Tower drop table, and the weekly Enhancement Event. That event lists claim tiers at 5, 10, 20 and 30 enhancements, paying 15, 40 and 100 Ember Stones at the first three and Ember Stones plus a scroll at the last, with a countdown to the next refresh.

What do Prismatic Stones do?

Not established. Players in the comments under the recording reviewed say a Prismatic Stone is needed somewhere past +10, and separate comments ask what it is for. No official description, panel or published guide reviewed here states its effect, so this page does not assign one.

Which rune should I put on a weapon?

Only the Poison rune has published numbers: 3% activation on hit, damage over time at 0.3% of ATK per tick every 0.2 seconds for 2.2 seconds. Flame, Frost and Thunder runes appear as their own tabs on the Enchant panel, but their effects were not readable in the material reviewed, so there is no ranking to give.