Gear upgrades · enhance and runesForging gives you the piece; two stalls in the hub make it stronger afterwards. The Enhance stall raises the + level with Ember Stones and Coins and shows a success chance first; the Enchant stall sockets a rune into the piece. This page reads both panels from a recorded session so you know what an attempt costs before you press the button.
Recorded 2026-09-27 · Update 4.4Both panels read from video
Quick answerEnhance is the + number; Enchant is the rune. Enhance spends Ember Stones plus Coins and can miss — one recorded attempt at +4 to +5 printed 65%. Enchant spends runes taken from the Frostbound Tower and sockets them one at a time, which is what gives the weapon its coloured aura. If your problem is that a fresh fight feels weak, start at Enhance; if you already have runes sitting in the bag, start at Enchant.
Choosing the right stallBoth carry a sign and a red carpet, and both open a panel with your gear on the left. Confusing them costs materials, because one eats Ember Stones and the other eats runes.
Green sign · EnhanceRaises the + level
- Consumes Ember Stones and Coins per attempt.
- Prints a success chance next to the target level before you commit.
- Raises the piece's DMG row; the recorded panel showed both a flat number and a percentage depending on the piece.
- Carries a Protection Scroll slot beside the material slot.
Purple sign · EnchantSockets a rune
- Consumes a rune instead of Ember Stones.
- Lists gear under Weapon, Helmet and Armor; each piece shows its own socket markers.
- Runes are grouped into separate tabs along the top of the panel.
- Applying one changes the weapon's aura colour, which is the visible confirmation.
The in-game update log for Update 4.4 describes the system in one line: enhance weapons, helmets and armor, gain buffs and unlock enhancement effects, with materials dropping from stages and the Frostbound Tower and from weekly quests.
What one attempt asks forThese two readings come from the same recorded session. Nothing here is a fixed table: the chance, the coin cost and the Ember count all moved between the two pieces, so the panel in front of you is the number that matters.
DMG+141.6M → +147.5M
Ember Stones60 / 67
Coins15K
Protection Scrollslot present
The higher of the two levels read here, and the only attempt that was not guaranteed. The stat row counted in millions.
DMG+87% → +91%
Ember Stones10 / 57
Coins1K
Protection Scrollslot present
A different piece prints the same row as a percentage instead of an absolute number. The coin cost was a fifteenth of the sword attempt.
Reading limits: the panel prints the Ember Stone figure as one pair of numbers (60/67 and 10/57 here) over the icon, and this recording does not show which side is the requirement and which is the amount held. Read the ordering on your own panel instead of stockpiling to either number. The quantity beside the Protection Scroll was not legible at 640×360, and the two panels were captured at different points in the same session, not side by side.
Frostbound TowerRunes and Ember Stones share the same drop row, which is why the tower is the place to spend tickets when either stall is the bottleneck.
Floor brackets1~5, 6~10, 11~15, 16~20, then 21~25 and 26~30 shown with a padlock
EntryStart spends 1 Tower Ticket; the panel showed ×68 held and a Daily Claim of ×2
Possible Drop rowCoins, Ember Stone, then six rune entries
Progress lineHighest Round 19 on that account
RestrictionAuto-target attacks cannot be used inside the dungeon
The rune labels inside the Possible Drop row were not legible at 640×360, so the count is recorded here and the names are taken from the Enchant panel tabs instead.
Still openThese are the questions players actually ask under the guides, and none of them has a verified answer in the material collected here.
- What a failed enhance does to the piece, and what the Protection Scroll slot changes about that outcome. No failure was captured in the material reviewed.
- What the Flame, Frost and Thunder runes do. Their tabs are visible on the Enchant panel; their descriptions were not readable at the recording resolution.
- How many sockets a piece can hold. Card markers differed between the weapon and the helmet seen here, so the count is read off the piece, not assumed.
- What a Prismatic Stone is for. Players in the comments ask for it past +10 and disagree about whether it does anything in the current build.
- Whether runes and + levels survive when the piece is replaced by a newly forged one.
The Prismatic Stone point comes from player comments under the recording, not from an official surface: one player wrote that a Prismatic Stone is needed past +10, another asked what it is used for, and a third said they spent 2,000 Ember Stones without finding a use for it.