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Forge · recipes and odds

+1 Loot To Forge Recipes & Forge Preview Odds

There is no ore-per-item recipe to memorise — the Forge rolls inside gear categories and shows you the split first. This page reads that Preview panel from a recorded forge session, so you know what the percentages mean before you spend a backpack of ore.

Recorded 2026-10-08 buildPreview panel · one account
Quick answer

You pick a category, not an item

The Forge takes ores and hands back gear from a category. Before you commit, its Preview panel prints a percentage next to each category it can land in; putting more ores in pushes the split toward the category you are feeding. That is why a recipe list keyed to single weapons does not match what the game shows.

What the Preview panel shows

Four states read off one forge session

These four readings come from the same recorded session on the 2026-10-08 build, at increasing ore counts. The panel showed two category blocks at each stop, and they add up to the whole roll.

4 ores
Light Helmet100%
Heavy Armor0%

The first full block in the recording: every slot of the Light Helmet row lit, so the armour roll could only land there.

11 ores
Light Armor80%
Heavy Helmet20%

Two blocks on screen, and the two numbers add up to the whole roll. This is where the spread starts costing you the category you wanted.

16 ores
Heavy Armor70%
Heavy Helmet30%

The heavier slot takes most of the roll, but a third of the outcomes slip into helmets.

23 ores
Heavy Armor95%
Heavy Helmet5%

The same two blocks at the far end. The creator's caption for this step said 23 ores for 100%; the frame itself read 95% and 5%, so the last few points were still moving when it was captured.

Reading limits: the recording plays at 640×360, so item names inside the blocks were not legible, and the panel may have carried more blocks than were visible in frame. What is written here is the category label and the percentage that were readable, not a full odds table.

The two menus

Weapon and Armor are separate Forge modes

A Weapon and an Armor button sit at the bottom of the Forge. Switching them swaps the category blocks in the Preview, so a craft always starts with picking the side you actually need.

Weapon
Katanaslot

Named block in the Preview

Greatswordslot

Named block in the Preview

Genshardslot

Named block in the Preview

Armor
Light Helmetslot

Named block in the Preview

Light Armorslot

Named block in the Preview

Heavy Armorslot

Named block in the Preview

Heavy Helmetslot

Named block in the Preview

Before you press Forge

Three checks that save a run

The order below is what the recorded session follows: read the split, confirm the side, then spend.

  1. 1. Set the Weapon or Armor button first — the Preview only describes the side that is active.
  2. 2. Read the percentage next to the category you want. Anything under 100% is a chance at the other block.
  3. 3. Add ores until the number stops moving, then forge; the extra ore past that point does nothing for the split.
Multiplier

What the Multiplier number is for

The bottom of the Forge shows a Multiplier value — 2.6 in the session reviewed — and a Milestone button beside the Forge button. The recording's own explanation is that a higher multiplier means better ores and better results, and the creator captions it as high multiplier = better swords. What the number is computed from was not readable in this recording, so treat it as the creator's reading and check your own bar.

Still unverified

No per-item odds, no full item list from this site

The chance of any single item inside a block, whether ore tier shifts the split as well as the ore count, and the full weapon and armour rosters are not published by the creator and were not measured here. Third-party pages do list 52 weapons and 48 ores by rarity; those lists were not checked against the live game, so this page does not copy them. Your own Preview panel is the authority.

FAQ

Recipe questions

Is there a recipe list for +1 Loot To Forge?

Not in the sense of one ore combination per item. The Forge asks you to place ores, then shows a Preview panel that lists gear categories with a percentage each. You are choosing a category spread, not a named sword.

How many ores do I need for 100%?

It depends on the category and on your ores. In the recorded session checked here, four ores filled the Light Helmet block to 100%, eleven put Light Armor at 80%, sixteen put Heavy Armor at 70%, and twenty-three put it at 95%. Read the number off your own Preview panel instead of copying these.

Can I craft one specific sword?

Not directly. The Preview lists the items that can come out of the category you are pushing, and the roll picks inside that list. That is why the same forge session can hand you a piece you already own.

Do better ores change the percentages?

The recording reviewed claims a higher Multiplier means better ores and better results, and the Forge bar does show a Multiplier value. What the multiplier measures was not readable here, so treat the claim as the creator's explanation rather than a rule this site measured.

What does the Armor toggle do?

The Forge has a Weapon and an Armor button, and the Preview categories change with it: weapon sessions showed Katana, Greatsword and Genshard blocks, armor sessions showed Light Helmet, Light Armor, Heavy Armor and Heavy Helmet.